Thursday, October 22, 2015

Digimon Seals

Digimon Seals.

Something interesting in DMO is the use of Seals. They are a special kind of cards which are dropped from specific Digimon ingame, and when put together with Seal Openers they can be put into our Tamers' Seal Master in order to make a miniature version of the Seal's Digimon appear floating over our shoulder, not only adding a nice aesthetical touch but also increasing our defense while in battle.

 To obtain Seals all that's needed to do is to go and kill the Digimon who has them (ex.: Agumon for Agumon Seals), as long as your Digimon can get experience and items from the Digimon who drops them, even though this limitation will be removed after this year's october 27th with the drop/exp cap removal from GDMO, cap that wasn't even present in KDMO since it was working.

 The tricky part of this is to get the Seal Openers, as those can only be obtained via Cash Shop (worth 10PSilk/Silk/Crown in packs of 10), or buying them from other players in exchange of Teras (as that's practically the only price they charge or accept for rare items ingame).

 Once you get both items, remember that you'll need 10 Seal Openers for every 50 Seals you have, so in order to get a Seal Master you need a minimum of 50 Seals and 10 Seal Openers to get a Digimon that gives no stat increase and it's just a decoration, up to a maximum of 60 Seal Openers and 3000 Seals in order to get the best Seal Master possible which gives the highest defense boost of them all, with a boost of about 70 (comment this post if the number's wrong so i can correct it here then).

 You may have as many Seal Masters as you want, but it's recommendable to just aim to get the highest rank ones in order to not waste Seals, Seal Openers and your time and effort to farm them, or also your money if you did just bought them altogether.

 If by any reason you need or want to remove or delete one of your Seal Masters, all you need to get is a Seal Closer, and with 10 every 50 Seals you used, you'll be able to delete it soon in order to clear a space in your Seal Master.

 Remember you can only carry a single Seal Master at once, so if you want to equip another one you have to withdraw the one you have active first or it won't work.

 Now that all the details on the way Digimon Seals work are covered, let's see which kind of Seals do exist in DMO up to now. This are the Digimon who currently have a Digimon Seal, sorted by alphabetical order:
-Agumon.
-Coredramon (Blue).
-Coredramon (Green).
-Devimon.
-Diaboromon/Diablomon.
-Etemon.
-Fanbeemon.
-Giromon.
-Goburimon/Goblimon.
-Guilmon.
-Impmon.
-Leomon.
-Lillymon.
-Patamon.
-Soulmon.
-Sharmamon.
-Tentomon.
-Veemon.


 There have been rumors and expectatives to see new kinds of Digimon Seals in DMO, but they yet have to be confirmed officially. If there do get to exist more of them i'll add them to the list as soon as i get to know about them, so i'll update the post then. Hope the information has been useful for you, and see you soon. ;)

Clothes & Accesories

Clothes & Accesories.

A key feature in DMO is the use of Clothes and Accesories for our Tamers. Not only do they give Tamers a nice aesthetical look, but they also provide Tamers a boost on their stats and also on our Digimon's stats as well.

 There are many ways to obtain Clothes and Accesories up to now:
1-As a prize from completing ingame quests.
2-As a prize from game Events.
3-Purchased from Cash Shop using PSilk or Silk (Except for Ring and Necklace).
4-Sold by other players ingame.
5-Scanning Rare Digieggs.

 Once you get Clothes for your Tamer, there's something worth noting before equipping them, there are limitations regarding to the Tamer's level. So if your Tamer's level is below the level required to equip the Clothes, you won't be able to equip them. There are also classified in different kinds of Clothes, which may vary from single pieces of Clothes to whole special Costumes.

 About each kind of Clothes, every single one boosts a different stat of our Tamers as well as our Digimon, so here's the list that explains it:
-Hats effect depends on Hat kind.
-Shirts increase Tamer's HP (Hit/Health Points).
-Shorts and Pants increase Tamer's DE (Defense).
-Tapes and Gloves increase Tamer's AP (Attack Power).
-Slippers and Sneakers increase Tamer's MS (Movement Speed).
-Rings increase Digimon's stats, according to the Ring's number of cores (2-4).
-Necklaces increase both Digimon's and Tamer's stats at the same time.
-Glasses increase max DS (Digisoul).
-Headphones increase Tamer's Intimacy while their effect lasts.
-Costumes provide effects depending on the class of Costume.
-Digivices allow storing up to four Digimon at once in your Team.

 Regarding Clothes, you need to merge Clothes Attributes in order to increase their stat boost. In order to get them you have to either buy them from NPC shops or players, or to obtain them by scanning Rare Item Digieggs dropped from wild Digimon.

 It's also important to note that the Clothes class determines the duration of the Clothes' effect on the Tamer. Normal class Clothes may not apply the stat boost at 100% but last forever, while Rare class Clothes apply the stat boost completely but last for a fixed time and they are rendered useless when their duration expires.

 Once you got Clothes Attributes, you must bring them to any Equipment Merge focused NPC so that you can merge them into your Clothes and boost your Tamer's stats. Remember you can't merge or use the Attributes as they are, you must analyze them first in order to merge them into the Clothes or they won't add any effect to them at all.

 To merge and to deactivate Attributes (that is to add or remove them from the Clothes) takes a price valued with ingame money, that may range from some mere Bits to even many Megas, depending on the Attribute's Rank and Rareness.

 Also note that Clothes Attributes may boost stats in random intervals ranging between two different numbers, so almost anytime you analyze one of them you'll get Attributes which give different stat boosts for your Clothes. The Rank and Rareness of them also determines the amount of stats they may add to the Clothes as well as the level required in order to equip them to your Tamer.

 Another key fact about Clothes Attributes is that not all Clothes can achieve the full potential of their Attributes, as Normal class Clothes generally apply about 55% of the Attributes' stat boost (Shirts, Shorts/Pants and Tapes/Gloves), while others apply the stat boost completely despite their class (Shoes and Glasses).

 One last point about Clothes Attributes is their Rareness and Rank related to their stat boost. Ranks are arranged at A, B, C and DThe higher the Rank is (A being the lowest and D being the highest), the higher the stat boost interval obtained can be.

 Rareness is determined as Normal, Magic, Rare and Epic, ranged from the most common to the most rare. The more rare an Attribute is, the higher chance it has to achieve the highest stat boost possible. Eg.: If an Attribute is of Epic Rareness and has a boost interval between 100-200 of a stat, it will be easier to get an Attribute with 200 stat boost when analyzed by an NPC.

 Combining both Rank and Rareness you can define which Attribute is better than others, as a Normal D Rank Attribute may give a lower stat boost than an Epic C Rank Attribute, even if it doesn't seem like that at first glance.

 So that's all that is to know about how Clothes and Accesories work for Tamers. Maybe i will make another post with more details about Rings and Necklaces once i do some more research on them. Hope this post's information has been useful for you, and see you soon. ;)

Tamer Details

Tamer Details.

As i promised, here's the list with all of DMO's Tamers details up to date. Before you go ahead and read the information, remember those are the base stats, so they will be different once the Tamer's level rises above lv1.

Digimon Savers' Tamers:
*Marcus Damon:
HP: 100
DS: 80
DE: 2
AT: 10
Skills:
+"Bang!" (3 Min Cooldown)
-Hits the enemy and may deal critical hits. Base Damage=AT x6.

*Thomas H. Norstein:
HP: 100
DS: 90
DE: 1
AT: 8

Skills:
+"Plan A" (5 Min Cooldown)
-Increases movement speed by 50% for 15 seconds. Can apply to Party members if they are in the same map and channel, and if they are near Thomas.

*Yoshino Fujieda:
HP: 90
DS: 100
DE: 1
AT: 8

Skills:
+"Invincibility" (3 Min Cooldown)
-Gives total immunity to enemy damage and Skills during 3 seconds.

*Keenan Crier:
HP: 80
DS: 90
DE: 1
AT: 10

Skills:
+N/A.

Digimon Adventure's Tamers:
*Taichi "Tai" Kamiya:
HP: 90
DS: 80
DE: 2
AT: 10

Skills:
+"Berserker" (3 Min Cooldown)

-Increases Digimon's AT by 50% for 30 seconds.

*Mimi Tachikawa:
HP: 90
DS: 100
DE: 1
AT: 8

Skills:
+"Peace Treaty" (3 Min Cooldown)

-Aggressive Digimon won't attack your Digimon first for 30 seconds.
+"Summon CareSlot" (30 Min Cooldown)
-Allows opening Digimon Archive anywhere to switch Digimon freely.

*Takeru "T.K." Takaishi:
HP: 100
DS: 90
DE: 1
AT: 8

Skills:
+"Cheer" (5 Min Cooldown)

-Fully heals Digimon's HP and DS.
+"Teleportation" (20 Min Cooldown)
-Warps you to any previously visited area, except for File Island, D-Terminal Dungeon and Digimon Maze.


*Yamato "Matt" Ishida:
HP: 80
DS: 90
DE: 1
AT: 10

Skills:
+"Summon Friend" (30 Min Cooldown)

-Warps another player to your current location.

*Hikari "Kari" Kamiya:
HP: 90
DS: 100
DE: 1
AT: 8

Skills:
+N/A.

*Sora Takenouchi:

HP: 90
DS: 80
DE: 2
AT: 10

Skills:
+N/A.


*Koushiro "Izzy" Izumi: (KDMO Exclusive Tamer)(Not Implemented Yet)
HP: ?
DS: ?
DE: ?
AT: ?

Skills:
+N/A.

 In case there are any changes with this Tamers i'll edit and update the post's information. See you soon. ;)

The Stats

The Stats.

Every Tamer and Digimon from DMO has his or her own base stats which differ from each other, and they also have their own Skills which are exclusive to them. Note that even though all Digimon have their own Skills, some Tamers don't have their own Skills at all.

 Tamers' stats are: AT (Attack), DE (Defense), HP (Hit/Health Points), DS (Digisoul/Magic Points), and Intimacy.

 Digimon's stats are: HP (Hit/Health Points), DS (Digisoul/Magic Points), AT (Attack Power), AS (Attack Speed), CT (Critical Hit Rate), HT (Hit Rate), DE (Defense), BL (Block Rate), and EV (Evading Rate).

 Note that Tamer's stats work differently than Digimon's, as Tamers themselves don't fight directly with enemy Digimon (except for Marcus Damon who does, thanks to his Tamer Skill), but instead transfer part of their own stats to their Digimon, in order to help them win. Still, Tamers' stats have a different function when applied to themselves unlike on their Digimon.

 Let's begin analyzing Tamer's stats with detail:
-AP is the attack power transferred to Digimon.
-DE is the defense transferred to Digimon.
-HP is Tamer's fatigue level, which increases with time while staying in wild Digimon areas, so the higher it is, the more tired the Tamer will be and thus the less resistant to enemy damage and slower attacker their Digimon will be while fighting.
-DS determines for how long their Digimon can stay in digivolved form before reverting back to their base form, so the higher the Tamer's DS is, the longer time your Digimon can stay digivolved.
-Intimacy determines the percentage of stats that will be transferred to Digimon in battle, so the higher the Tamer's Intimacy is, the stronger their Digimon will get while fighting. It also has a use outside of battle, that is to increase the Incubator's effectiveness while trying to hatch new Digimon.

 Now that Tamers' stats have been covered, let's see Digimon stats or abilities:
-HP is the amount of damage the Digimon can take before dying.
-DS is the amount of Digisoul the Digimon can use in order to use Skills.
-AT is the Digimon's base attack power, that is the damage Digimon can deal.
-AS is the Digimon's attack speed, the lower AS is, the faster hits will be dealt.
-CT is the Digimon's critical hit rate, it increases chances to do critical damage.
-HT is the Digimon's hit rate, it increases Digimon's accuracy while attacking.
-DE is the Digimon's defense, it reduces the damage they take when attacked.
-BL is the Digimon's block rate, increases chance to block enemy attacks.
-EV is the Digimon's evading rate, increases chance to dodge enemy attacks.

 So that's all regarding both Digimon's and Tamers' stats in DMO, in another post i'll show you the details about every single Tamer's base stats and Skills. I'll also bring more information about Intimacy in yet another post. See you soon. ;)

Wednesday, October 21, 2015

The Digimon Tamers

The Digimon Tamers.

As you all know, the protagonists and main playable characters in DMO are the Tamers, humans who team up with Digimon in order to develop a bond with each other and grow stronger with time. Tamers' main goal is to have a good relationship with their Digimon so they can both get stronger and be able to defeat stronger enemies later on, and to complete certain quests along the way, also fighting wild Digimon or gathering special quest items to achieve them.

 Just like in any game, there are many playable characters to choose, in this case there are different Tamers to choose from two of the main Digimon series up to date. The series from which playable Tamers are taken from are both Digimon Adventure and Digimon Savers, also known as Digimon Data Squad.

 In DMO, players can choose to begin playing only with Digimon Savers' Tamers, as Digimon Adventure Tamers can be unlocked to play as them later on.

 All Tamers have their own base stats and special Tamer Skills that vary from each other, so every Tamer is unique in his or her own personal way.

 In order to change your current Tamer to a Digimon Adventure one, you need to get special items called Tamer Changes, which can be obtained on the following ways:
1-From the Cash Shop (used to be able with many but not anymore recently).
2-From other players, paying Teras for them (price may vary for each one).
3-From killing Crack of Devimon, a quite strong Digimon Boss.
4-From killing wild Digimon in File Island area (extremely low drop rate).

 To change back from a Digimon Adventure Tamer to a Digimon Savers Tamer, you need a special item called Exchange Tamer Item, which can be obtained through the Cash Shop for 64PSilk/Silk each, or bought from players for Teras.

 I hope this post's information has been useful for you. In another post i'll bring more details about every Tamer's base stats and Tamer Skills. See you soon. ;)

Attribute & Element Relationships

Attribute & Element Relationships.

Just like i promised, i'll tell you the relationship between all of the Digimon's Attributes and Elements available in DMO. Here you go.

 As in any other RPG, there are advantages and disadvantages between the different Attributes and Elements available, which means that if you have advantage over your enemies you'll deal more damage to them and viceversa. In DMO it's the same, as they are lots of different types of Attributes and Elements that Digimon possess, each with their own combination as all Digimon have both an Attribute AND an Element too.

 The available Attributes of Digimon are the following: Vaccine (VA), Data (DA), Virus (VI), No Attribute (No), and Unknown (Un).

Here are the advantages and disadvantages of all the Attributes:
-VA is good against VI.
-DA is good against VA.
-VI is good against DA.
-No is good against none but has no weakness.
-Un is good against all the rest and has no weakness either.

 While most Digimon are all from either VA, DA or VI Attribute, Digimon of No and Un Attributes are uncommon so they are few of them. Examples of No Attribute Digimon (No) are DemiMeramon and almost all In-Training Digimon except for Tanemon (which is DA); and examples of Unknown (Un) Attribute Digimon include Keramon and his digivolution line.

 Also, the available Elements of Digimon are as follows: Fire, Ice, Water, Earth, Wood, Wind, Light, Darkness, Electric, and Steel.

 Here are the advantages and disadvantages of all the Elements:
-Fire is good against Ice.
-Ice is good against Water.
-Water is good against Fire.
-Earth is good against Wind.
-Wind is good against Wood.
-Wood is good against Earth.
-Light is good against Darkness.
-Darkness is good against Light and Electric.
-Electric is good against Steel.
-Steel is good against Light.

 Note that, as you can see on your Digimon's information window (X key from keyboard, D icon from slot bar), Elements are grouped sepparately according to their own advantages and disadvantages, as Elements from outer groups have neutral effect against each other, so try to bear that in mind.

 I hope this post's information is useful for you, and see you soon. ;)

Attribute Crystal Data

Attribute Crystal Data.

Another feature from DMO is the implementation of Attribute Crystal Data, a special kind of item that allows players to trade it for Mercenary Digieggs without need to kill wild Digimon. To trade them, bring them to any Angewomon/Angelwomon NPC ingame, that will show you the amount and type of Attribute Crystal Data needed to obtain every Digiegg.

 In order to get Attribute Crystal Data, you have to battle with wild Digimon around the game, with an important detail, you must fight having at least a single or double advantage over the enemy Digimon. Every Digimon you kill while having advantage over them will add a small percentage to your Digimon's Attribute or Element EXP, that will increase as long as the Digimon you kill gives any EXP to your Digimon from each victory.

 Once the percentage of your Digimon's Attribute or Element EXP gets full, you can extract the Attribute Crystal Data from it, in exchange of a slight power loss for your Digimon until you refill its Attribute or Element EXP once more.

 Also bear in mind that while your Digimon's Attribute or Element EXP is full, you get an increase in damage for any of its digivolutions' attacks of that Attribute or Element, as long as you don't extract the Attribute Crystal Data from it.

 It's worth remembering that all Mercenary Digieggs you get from Attribute Crystal Data are still breakable as they are not Reinforced Digieggs, and also note that Attribute Crystal Data obtained Digieggs can't be stacked together with regular, dropped Digieggs.

 In another post, i'll tell more details about the advantages and disadvantages of every Attribute and Element from the game's Digimon. I hope this post's information has been useful for you. See you soon. ;)